More about my intentions
For this project, the constraint was One Button Game. Having to deal with this, I chose to give the player a single action to do: jump. I put the emphasis on something that was not constrained: the level design. That's why I chose to create two layouts, each corresponding to one dimension. Depending on the dimension you are, the obstacles and platforms are different, which impulse choice in the jump.
​What I learnt
Solo dev​
Being alone on this project taught me a lot of things: shaping an idea from scratch, giving life to it with basic programmation and graphics, etc.
​
​​
Level design​
Due to my choice of putting emphasis on the environment more than on the control, level design had a huge impact on this game. That's why I put massive efforts to make the best level I could, iterating and reiterating day after day until I was fine with my work.
​
Autonomy​
Solo dev means no one to rely on, and having to discipline yourself. It implies time management, scoping the project, be able to determine problems and find quick solutions, etc.
​